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Socket 一个服务器监听多个客户端 功能实现
阅读量:5892 次
发布时间:2019-06-19

本文共 4426 字,大约阅读时间需要 14 分钟。

  最近公司安排我和另一个同事一起完成一个Socket通信服务器,多个Socket通信客户端,具体的是服务器在window系统下c#开发,客户端是在liunx系统下开发,实现交互通讯。Socket通信服务器启动时,Socket将侦听到的Socket连接传给接受Socket,然后由接受Socket完成接受、发送消息,当Socket存在异常时,断开连接。我负责服务器端功能,所以我这里简单说下我服务器的功能:

1、服务器一直监听当前客户端是否有连接

2、动态的保留当前有连接状态的客户端

3、服务器端和客户端进行交互数据

主函数

       public void StartListenUp()

        {
            IPAddress myIP = GetIPAddress();
            IPEndPoint localEndPoint = new IPEndPoint(myIP, _port);
            Socket listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

            try

            {
                listener.Bind(localEndPoint);
                listener.Listen(10);
                string userIP;

                while (true)

                {
                    Socket newClient = listener.Accept();
                    userIP = ((IPEndPoint)newClient.RemoteEndPoint).Address.ToString();
                    _transmit_IP.Add(userIP, newClient);
 
                    Thread clientThread = new Thread(new ParameterizedThreadStart(ThreadFun));
                    clientThread.Start(userIP);
                }
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        }

/// 线程执行体,消息传递给线程执行体的用户名,用以与用户通信

        private void ThreadFun(object obj)
        {
            //通过转发表得到当前用户套接字
            Socket handler = _transmit_IP[obj] as Socket;

          // 业务处理

       }

以上是服务器的主要代码并已经和客户端测试通过

希望大家批评指正。。。

ps:听人劝吃饱饭,查看了微软最新异步通讯的例子调试了下

代码如下:

 public static void StartListening()

    {
        // Data buffer for incoming data.
        byte[] bytes = new Byte[1024];

        // Establish the local endpoint for the socket.

        // The DNS name of the computer
        // running the listener is "host.contoso.com".
        IPHostEntry ipHostInfo = Dns.GetHostEntry(Dns.GetHostName());
        IPAddress ipAddress = ipHostInfo.AddressList[0];
        IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 11000);

        // Create a TCP/IP socket.

        Socket listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

        // Bind the socket to the local endpoint and listen for incoming connections.

        try
        {
            listener.Bind(localEndPoint);
            listener.Listen(100);

            while (true)

            {
                // Set the event to nonsignaled state.
                allDone.Reset();

                // Start an asynchronous socket to listen for connections.

                Console.WriteLine("Waiting for a connection...");
                listener.BeginAccept(new AsyncCallback(AcceptCallback), listener);

                // Wait until a connection is made before continuing.

                allDone.WaitOne();
            }
        }
        catch (Exception e)
        {
            Console.WriteLine(e.ToString());
        }
        Console.WriteLine("\nPress ENTER to continue...");
        Console.Read();
    }

    public static void AcceptCallback(IAsyncResult ar)

    {
        // Signal the main thread to continue.
        allDone.Set();

        // Get the socket that handles the client request.

        Socket listener = (Socket)ar.AsyncState;
        Socket handler = listener.EndAccept(ar);

        // Create the state object.

        StateObject state = new StateObject();
        state.workSocket = handler;
        handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReadCallback), state);
    }

    public static void ReadCallback(IAsyncResult ar)

    {
        String content = String.Empty;

        // Retrieve the state object and the handler socket from the asynchronous state object.

        StateObject state = (StateObject)ar.AsyncState;
        Socket handler = state.workSocket;

        // Read data from the client socket.

        int bytesRead = handler.EndReceive(ar);

        if (bytesRead > 0)

        {
            // There  might be more data, so store the data received so far.
            state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));

            // Check for end-of-file tag. If it is not there, read more data.

            content = state.sb.ToString();
            if (content.IndexOf("<EOF>") > -1)
            {
                // All the data has been read from the client. Display it on the console.
                Console.WriteLine("Read {0} bytes from socket. \n Data : {1}", content.Length, content);
                // Echo the data back to the client.
                Send(handler, content);
            }
            else
            {
                // Not all data received. Get more.
                handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReadCallback), state);
            }
        }
    }

    private static void Send(Socket handler, String data)

    {
        // Convert the string data to byte data using ASCII encoding.
        byte[] byteData = Encoding.ASCII.GetBytes(data);

        // Begin sending the data to the remote device.

        handler.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), handler);
    }

    private static void SendCallback(IAsyncResult ar)

    {
        try
        {
            // Retrieve the socket from the state object.
            Socket handler = (Socket)ar.AsyncState;

            // Complete sending the data to the remote device.

            int bytesSent = handler.EndSend(ar);
            Console.WriteLine("Sent {0} bytes to client.", bytesSent);

            handler.Shutdown(SocketShutdown.Both);

            handler.Close();

        }

        catch (Exception e)
        {
            Console.WriteLine(e.ToString());
        }
    }

转载于:https://www.cnblogs.com/newstart/archive/2012/08/28/2660650.html

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