最近公司安排我和另一个同事一起完成一个Socket通信服务器,多个Socket通信客户端,具体的是服务器在window系统下c#开发,客户端是在liunx系统下开发,实现交互通讯。Socket通信服务器启动时,Socket将侦听到的Socket连接传给接受Socket,然后由接受Socket完成接受、发送消息,当Socket存在异常时,断开连接。我负责服务器端功能,所以我这里简单说下我服务器的功能:
1、服务器一直监听当前客户端是否有连接
2、动态的保留当前有连接状态的客户端
3、服务器端和客户端进行交互数据
主函数
public void StartListenUp()
{ IPAddress myIP = GetIPAddress(); IPEndPoint localEndPoint = new IPEndPoint(myIP, _port); Socket listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);try
{ listener.Bind(localEndPoint); listener.Listen(10); string userIP;while (true)
{ Socket newClient = listener.Accept(); userIP = ((IPEndPoint)newClient.RemoteEndPoint).Address.ToString(); _transmit_IP.Add(userIP, newClient); Thread clientThread = new Thread(new ParameterizedThreadStart(ThreadFun)); clientThread.Start(userIP); } } catch (Exception e) { Console.WriteLine(e.ToString()); } }/// 线程执行体,消息传递给线程执行体的用户名,用以与用户通信
private void ThreadFun(object obj) { //通过转发表得到当前用户套接字 Socket handler = _transmit_IP[obj] as Socket;// 业务处理
}
以上是服务器的主要代码并已经和客户端测试通过
希望大家批评指正。。。
ps:听人劝吃饱饭,查看了微软最新异步通讯的例子调试了下
代码如下:
public static void StartListening()
{ // Data buffer for incoming data. byte[] bytes = new Byte[1024];// Establish the local endpoint for the socket.
// The DNS name of the computer // running the listener is "host.contoso.com". IPHostEntry ipHostInfo = Dns.GetHostEntry(Dns.GetHostName()); IPAddress ipAddress = ipHostInfo.AddressList[0]; IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 11000);// Create a TCP/IP socket.
Socket listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);// Bind the socket to the local endpoint and listen for incoming connections.
try { listener.Bind(localEndPoint); listener.Listen(100);while (true)
{ // Set the event to nonsignaled state. allDone.Reset();// Start an asynchronous socket to listen for connections.
Console.WriteLine("Waiting for a connection..."); listener.BeginAccept(new AsyncCallback(AcceptCallback), listener);// Wait until a connection is made before continuing.
allDone.WaitOne(); } } catch (Exception e) { Console.WriteLine(e.ToString()); } Console.WriteLine("\nPress ENTER to continue..."); Console.Read(); }public static void AcceptCallback(IAsyncResult ar)
{ // Signal the main thread to continue. allDone.Set();// Get the socket that handles the client request.
Socket listener = (Socket)ar.AsyncState; Socket handler = listener.EndAccept(ar);// Create the state object.
StateObject state = new StateObject(); state.workSocket = handler; handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReadCallback), state); }public static void ReadCallback(IAsyncResult ar)
{ String content = String.Empty;// Retrieve the state object and the handler socket from the asynchronous state object.
StateObject state = (StateObject)ar.AsyncState; Socket handler = state.workSocket;// Read data from the client socket.
int bytesRead = handler.EndReceive(ar);if (bytesRead > 0)
{ // There might be more data, so store the data received so far. state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));// Check for end-of-file tag. If it is not there, read more data.
content = state.sb.ToString(); if (content.IndexOf("<EOF>") > -1) { // All the data has been read from the client. Display it on the console. Console.WriteLine("Read {0} bytes from socket. \n Data : {1}", content.Length, content); // Echo the data back to the client. Send(handler, content); } else { // Not all data received. Get more. handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReadCallback), state); } } }private static void Send(Socket handler, String data)
{ // Convert the string data to byte data using ASCII encoding. byte[] byteData = Encoding.ASCII.GetBytes(data);// Begin sending the data to the remote device.
handler.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), handler); }private static void SendCallback(IAsyncResult ar)
{ try { // Retrieve the socket from the state object. Socket handler = (Socket)ar.AsyncState;// Complete sending the data to the remote device.
int bytesSent = handler.EndSend(ar); Console.WriteLine("Sent {0} bytes to client.", bytesSent);handler.Shutdown(SocketShutdown.Both);
handler.Close();}
catch (Exception e) { Console.WriteLine(e.ToString()); } }